GameSynth | The ultimate sound design tool for games and movies

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The Procedural Audio Middleware™

GameSynth is a revolutionary sound design tool that uses the latest advances in procedural audio to help you create amazing sound effects. It offers many unique features aimed at game and movie production, like the automatic generation of sound variations.

When coupled with the GameSynth run-time engineGameSynth run-time engine (sold separately), it can be integrated to your game as a powerful audio middleware; the perfect solution to fight repetition and increase audio interactivity while saving memory.

GameSynth for sound designers

Models Sneak Peek

Multi-Model Example: Dragon

Procedural Audio Models

GameSynth is modular and extensible. It comes with specialized models full of unique features, such as Impact / Contact, Whoosh, Retro and Modular.

We are continuously adding new models like the recent Particles and VoiceFX models, both entirely free!

GameSynth is also a platform: companies and researchers are adding their own procedural audio models to the GameSynth environment, like Sound Design Lab did with their Engine model.

WHOOSH

Create aerial sounds, from wind to sword whooshes and powerful passbys.
You can also use it for cloth Foley, ocean waves and more!

Impact / Contact

Generate a large range of physics-oriented sounds,
involving impacts and contacts on many materials,
from realistic to cartoonish!

MODULAR

Connect 50+ types of modules to build your own
procedural audio models for any type of sound
(sci-fi, environment, weapons etc.)!

RETRO

Recreate old-style game sounds with
oscillators, LFOs, filters, envelopes, arpeggiator, effects
and a powerful modulation matrix!

PARTICLES

Use granular synthesis to design intricate sonic textures.
Control massive amounts of sound particles in real-time
for truly innovative sounds!

VOICEFX

Assemble effect chains using more than 20 racks
to create your own vocal effects
(robots, creatures, etc.)!

ENGINES

Make your engine roar
with this physically-accurate and fully-controllable model.
Many types of vehicles available (F1, motorbike, sports car etc.)!
*sold separately

COMING SOON

We are currently developing many other cutting-edge
procedural audio models for your games and movies!

Visual Patching Environment


Create your own procedural audio models by connecting 50+ types of modules (audio and control generators, processors, logic and output modules). GameSynth is easier and faster to use than usual patching system thanks to features and modules specifically aimed at game audio. It is adapted to the fast-paced game production cycle.

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The visual patching system comes with many examples of patches, and with a separate manual including helpful tricks to become an expert at patching for game audio!

    

Examples of modules included: Bubble, Chirp, Creature, Electricity, Granular Player, Motor, Oscillator, Sample Player, Envelope, LFO, Curve, Chorus, Cross Synthesis, Filter, Graphical EQ, Pitch Shifter, Ring Modulator, Sequencer, Vocoder and many others!

Main Features

GameSynth has been developed by veterans of the game audio industry and offers all the features you need to implement great interactive and immersive audio experiences.

Automatic Variations

Set random ranges to the parameters. New sounds will automatically be generated each time you hit play, and you can render hundreds of them as wave files in one click!

Realistic sounds

Advanced audio analysis algorithms can be used to create realistic impact materials, whoosh envelopes, creature pitch curves and more.

Meta Parameters

Meta-parameters allow for the control of several parameters at once in real-time. Define a “rolling speed” meta-parameter to control the pitch and amplitude of a contact sound!

Automation

Design a curve that will automatically control the evolution of one or several parameters over time.

Sketch Pad

Present in all models, the sketch pad allows you to control sound parameters by drawing with the mouse or a stylus. Speed, pressure and trajectories are all taken into account.

Synthesis Events

They can be triggered by GameSynth in order to synchronize the animation with the sound. Examples of events: “new LFO cycle”, “new envelope segment”, “End of Sound” etc.

Export to Middleware

Generate sound variations automatically, adding them to your project (Wwise, FMOD Studio, ADX2, Unity), creating all the containers, events and even writing scripts!

Command Line Version

Integrate GameSynth into your pipeline by using the command line version to render existing patches and generate new ones automatically.

Many Presets

Discover the many presets available in GameSynth for all types of games, and browse the online patches repository for more inspiration.


TECHNICAL BLOG

  • Using Samples in GameSynth
  • Audio Analysis in GameSynth
  • Procedural Audio LODs
  • The Roar of the Dragon
VIEW ALL

PATCH REPOSITORY

repository

Free Online Patches for GameSynth

WEBSITE

Purchase the GameSynth sound design tool and start creating amazing sounds for your games, animations and movies in just a few clicks. You can even export them directly to Wwise, FMOD, ADX2 and Unity!

Until the end of September, GameSynth is at US $290 (regular price US $390). Don't waste a minute! Add the ultimate game sound design tool to your arsenal!

PURCHASEPurchase GameSynth UPDATEDownload the free update from GameSynth 1.0 to 1.x

Copyright © Tsugi GK. All rights reserved.