Largest installed base of procedural audio tools
Largest collection of sound models worldwide
Tools and engines powering million-selling games
R&D used in blockbuster movies
The time for Tsugi’s once-a-year, half-price sale has finally arrived! Until December 15th, all our sound design tools and audio workflow solutions are available at 50% off.FIND OUT MORE
We are thrilled to announce the release of version 4.0 of Alto Studio, our audio dialogue tool and an industry standard. As always, this is a free update for current users.FIND OUT MORE
In a previous post, we learned how to generate destruction sounds for a collapsing building, simply by drawing them in DSP Action. This time, we designed the sounds for a car crash, with more focus on the cinematic nature of the effects. First, let’s check the final result.FIND OUT MORE
DSP Action makes the creation of dynamic, high-impact sounds easy and fun. It comes with many types of sound generators, including some dedicated to debris and destruction. With just a few strokes with your mouse, it is possible to break, smash and destroy! In this post, we will see how we created the sounds of a collapsing building, as shown in the video below.FIND OUT MORE
We are thrilled to announce the release of new versions for both DSP Motion and DSP Action. They now support video playback, synchronized with your drawing. This is a feature that many of you requested, and which makes the tool an absolute blast to design sounds to picture! As always, the updates are free, downloadable from the DSP Motion and DSP Action pages.FIND OUT MORE
The latest version of the GameSynth Engines plug-in comes with a new Tank model. In this post, we will combine it with patches created in the modular environment (turret, cannon, explosion…) to design the soundscape of a tank battle, as shown below.FIND OUT MORE
A new version of the GameSynth Engines plug-in has just been released, and as always, it is a free update! The two main features that have been added to this version are the much requested tank models, and the automatic “Pass-by” function.FIND OUT MORE
The Particles model is certainly one of the most immediate and enjoyable models available in GameSynth: Simply drop a few samples and draw with your mouse to instantly generate compelling sounds using granular synthesis.FIND OUT MORE
There are few things more gratifying in sound design than creating overpowered, futuristic weapons, with all the impact and creative freedom that comes with it.FIND OUT MORE
Procedural audio is a particularly effective technique when designing sounds for animations. In this post, we will see how GameSynth’ specialized modules and the import of animation curves make it easy to create expressive and perfectly synchronized sounds for a cartoon video.FIND OUT MORE
Creating unique and innovative drum kits with GameSynth is quick and easy. The 130+ modules of its patching environment cover everything from the physical modelling of impacts to chaotic oscillators, and GameSynth allows for the automatic generation of sound variations, making the whole process straightforward.FIND OUT MORE
Procedural audio can be a great alternative to Foley recording: faster (no need to go on location), cheaper (no recording hardware and props needed, no Foley pit to build) and less messy (although it is also part of the charm!).FIND OUT MORE
GameSynth’s Engines plug-in allows for the physically accurate modeling of engines, from racing cars to trucks, and from sedans to sports bikes. It offers an intuitive interface to control the model, literally as if you were driving it!FIND OUT MORE
GameSynth is equally apt to create the quieter and more organic sounds of natural environments, which will undoubtedly come in handy in many games, animations and videos.FIND OUT MORE
We are thrilled to announce the release of GameSynth 2022. With this massive update, the leading procedural sound design tool gets bigger, faster, and smarter than ever!FIND OUT MORE
In this 2-part series, we are going full-medieval with the procedural sound design of your favorite weapons from the Middle Ages! After generating the sounds of swords, spears and flails in this post, we will turn our attention to plate armors, bows and catapults next time.FIND OUT MORE
We are pleased to announce the release of DSP Motion 1.2, a new free update that makes drawing sounds for games, animations, movies and motion graphics even easier!FIND OUT MORE
As a procedural sound design tool, GameSynth makes it possible to generate any real or imaginary sounds by synthesizing them, without using any samples (although you could also import some if you wanted).FIND OUT MORE
DSP Action allows you to literally draw sounds with your mouse or graphic tablet. In addition to the movements and speed of the mouse or stylus, where you draw is equally important.Indeed, many of the sound synthesizers in DSP Action add another layer of interaction by displaying generative graphics that serve as sound triggers. In this post, we will examine the various types of generative backgrounds available in DSP Action, and how they allow you to generate interesting sound variations.FIND OUT MORE
In this post, we will synthesize a complete tropical forest ambience. It is a good example of sound design using different levels of detail (LOD), an approach often used in procedural audio to create complex sounds without using too much CPU (as described in this previous post about simulating the sound of rain).FIND OUT MORE
Design highly interactive sounds with game-oriented synthesis modules. Generate sound variations automatically. Export directly to middleware.
Generate realistic or stylized sound effects in real-time, based on the interactions of the avatars with their environment. Ideal for the Metaverse and Mixed Reality.
Create any sounds you need - real or imaginary - for your movies. Easily tailor them to your project and your vision. Work faster than ever with sound.
Design high-quality sound that perfectly match your animations. Make the sounds evolve following your animation curves.
Add high-quality, interactive sounds to your device (toys, robots, automobiles, appliances…), with a negligeable memory footprint.
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